rtre real time rendering allows you to instantly explore or present any 3D model, however complex - from quick interactive studies to full multimedia presentations of major structures. You can better convey your design intent, with richer, superior quality images that are generated in the blink of an eye.
rtre runs inside of Autodesk VIZ and 3ds max, updating in real time, allowing unlimited design options to be instantly displayed, without time consuming pre-rendering. rtre makes design a truly interactive process by generating fully rendered 3D images in milliseconds.
rtre works within Autodesk VIZ and 3ds max so there is no need to export your work. The rtre real time viewport is present whenever you want it and updates with data straight from VIZ and 3ds max inreal time.
With rtre real time rendering, you no longer need to lose valuable computer or operator time while renders are produced. The advanced features of rtre generates many superior quality images every single second, on a Windows compatible workstation or laptop.
rtre allows designers and their clients to explore highly complex project designs instantly, from any angle or view, without delay. No pre-rendering frees up resources and enables even the latest changes to be incorporated into award winning presentations.
rtre can use your actual view and movements in image creation and real time movie making. Where you wish to present a selection of still images, simply enter the output resolution and the image will be generated in milliseconds. rtre supports ultra high resolution image generation for large format production.
If you need a fixed path movie, rtre will use your actual real time movements and generate the finished output in moments for immediate presentation, including the synchronised 3D positional soundtrack, if desired.
rtre incorporates a powerful user interface. Assigned keys on your keyboard and mouse enable you to explore your 3D replicas with total control, in 6 degrees of freedom. Moving right only requires a press on the right arrow key, while sequential operation of 'movement' keys creates smooth, flowing motion, without any pre-set restrictions. Look about you as you walk, stopping to explore any area in greater detail, as you see fit.
rtre v1.1 was awarded a perfect 10 in the April 2003 issue of 3DWorld magazine.
- Real time superior quality rendered display within Autodesk VIZ and 3ds max 4 and 5
- User controlled viewport and full screen views
- Supports DirectX and OpenGL rendering
- Standard Windows platform
- Real time rendering of millions of polygons, or equivalent, per second
- Real time 3D navigation, with 6 degrees of freedom
- Multi-channel real time texture support, including AVI's
- Sensaura HRTF 3D Positional Sound enabled with real time 3D listening
- Incorporates Intelligent Texture Allocation (ITA) per scene object
- Extensive customisation options through VIZ and 3ds panels
- Extensive event triggering options for user interaction and creator direction
- Use vertex lighting and Radiosity within VIZ and 3ds max
- Supports key-framed animations directly
- Generates single file distributable interactive 3D scenes without any need for VIZ, 3ds max or seperate client viewer
- Supports rpc people, trees and fountains in real time - static, animated, motion and walking
- Supports 2-sided rendering
- Features multiple, fixed, transformable or moving collision meshes
- Assignable to Quad menus in VIZ and 3ds max
- Converts your real time movements into a fly through movie
- Capture any real time view at up to 65,000 x 65, 000 pixels
- Generate an AVI with 3D soundtrack in real time
- Customisable rendering styles as standard including textured, shaded, transparent, wireframe, silhouette, sketch, cartoon, pencil fill and their combinations
- Render styles assignable per scene or per individual object
- Supports multiple cameras and animated camera paths from VIZ or 3ds max
- Allows modification of published scenes by others, within creator set limits
- Supports Stereographics CrystalEyes3glasses enabling real time stereoscopic rendering